![]() ![]() Or you can go cheesy by training up Earth Elementals to elite, as they are obscenely good at tanking. Still, a player can defeat much stronger armies by forcing them to fight on your terms. What I find in these huge long games, as I approach a Seal Victory, all the remaining AI's declare war on me, and by that point they have stacks and stacks of Manticores and other Tier IV's, their economic advantage is overwhelming despite how much of the map I control. There is also an option for you to choose additional. ![]() However, the longer the game goes on without the player intervening, the more the economic boost accumulates for an AI player, it's exponential growth effectively. AI Difficulty: Similar to the simple mode difficulty but you get to choose it for individual players. Early game, it doesn't matter what setting the AI is on, they get an economic multiplier boost, but it doesn't matter because the AI makes such poor decisions both tactically and strategically, it's trivial to force them to surrender, or if you don't accept surrenders, to whittle them down by knocking out all their poorly defended cities and finally take their capital. 7 Kings, on the largest possible map, slowest city-growth and research settings with a Seal Victory set for 150 points. ![]()
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